It also includes the final dungeon of the expansion, the Ionni Brathr Fragment. Cayron's Scar, only available during Part 2.The temple itself also includes the Halls of Presence and the Halls of Silence. Abbey of the Fallen Moon, only available during Part 2.Iron Flail Fort, only available during Part 2.Whitestone Hollow, only available during Part 2.Direct travel to Durgan's Forge will only become possible during Part 2.It now provides acccess to the Lower West Tower, which in turn provides access to the Upper West Tower. Part 2 of the Expansion will see a different Durgan's Battery. The front gate of the stronghold leads to a complex that includes the Great Hall, the Mines, and the Foundry. One point of interest is Galvino's Workshop. Points of interest include the Wolf Cave and the Flames-That-Whisper Caves. However, a new point of interest will be the Stalwart Mines, which in turn leads to the Luminescent Caves. Gref's Rest and the Fishery will still be around. Part 2 of the White March Expansion will see a different Stalwart Village. Points of interest during Part 1 of the Expansion include Gref's Rest and the Fishery. Clicking on this point will provide access to the Dyrwood areas of the World Map.You'll encounter a Feral Druid and several Winter Wolves here.Clicking on the map above will open a larger version of the map without numbering, and in a seperate tab. This is where you'll find the slaver Defala for the quest You'll only be able to interact with this pond during the quest If you can detect the crevice here, then inside it you'll find The map will indicate that the grimoire was concealed near a "cluster of trees." You'll find the trees - plus the grimoire - in This will allow you to detect a hidden compartment where the apprentice hid a Tattered Map. When you examine it, you'll have a vision, and you'll see the wizard Ninagauth killing his apprentice for stealing his grimoire. You'll discover a broken staff in this camp. This can be a tough fight, but if you're successful, then you'll find anĮxceptional Plate Armor on Felisa's corpse. They'll attack you no matter what you say to them. On the corpses you'll findĬamping Supplies and more inside these two crates.Īt this spot you'll encounter Felisa plus a handful of fampyrs and darguls. Near the bear you'll also discover the corpses of three hunters. Greyjaw's Hide, which you'll be able to sell for a decent amount. Inside it on a skeleton you'll findĪt this spot you'll encounter the elder bear Greyjaw. Otherwise it'll attack you along with the elves.Īfter the battle, you'll find several "fine" items on the corpses, plus the unique sabre No matter what you say to them, you'll trigger a fight, but if you punch one of the elves, or if you're insulting (which requires Intellect 14), then the ogre will attack Vamrel. They'll be prodding along their newly enslaved crag ogre. You'll meet a group of pale elves here led by Vamrel. Soulbound weapons must be bound to one of your characters, but they'll become more power as you complete tasks for them. If you end up killing the wolf, then you'll find the arrow on its corpse.ĭurgan's Battery) in your possession, they'll automatically join together to form the soulbound hunting bow To remove the arrow without killing the wolf, you'll first need to calm it (which requires Resolve 16, the Chanter class, or the Druid class), and then you'll either need to use the Field Triage talent alone, or you'll need to pull out the arrow while somebody in your party has Survival 7. If you examine its wound, then you'll discover that it was shot with a You'll encounter a wounded Winter Wolf here. Did we miss anything in this section? Is there something we didn't discover?
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